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Game developer and MS Computer Science student in Los Angeles. I build gameplay, AI, and tools primarily in Unity.
Here are Tools I use
Here are Languages I enjoy using
Here is my Experience
Contract Software Developer
- Built a data-oriented interactive particle simulator in Unity ECS (C#) for a mobile experience.
- Rebuilt a web demo into a mobile-focused Unity experience in direct collaboration with the product manager.
- Implemented interactive particle features for dynamic user-created scenes.
Technical Designer
- Developed C++ gameplay prototypes in Unreal Engine to validate mechanics and production direction.
- Collaborated with peers to scope, test, and iterate on gameplay systems under internship timelines.
General Merchandise Expert
- Trusted retail associate with experience in customer service, sales floor operations, and inventory management.
- Trained new team members on floor operations, opening and closing procedures, and customer service standards.